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Gina Voerde
Gina Voerde
2D/3D/Concept Artist
Bremen, Germany

Summary

2D/3D artist working in the industry since 2017. My field of application ranges from stylized concepts and models for props, characters and environments to UI, loading screens, managing art outsourcers and style development. Currently diversifying my skillset with 3D print figurines and toy design.

Link Hub
https://rainbowrat.carrd.co/

Skills

Concept ArtIllustration3D Modeling3D PrintingTexturingPaintingUI DesignMarketing Art2D3DArt Outsourcing

Software proficiency

Blender
Blender
DAZ Studio
DAZ Studio
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
SpeedTree
SpeedTree
CLIP STUDIO PAINT
CLIP STUDIO PAINT
DaVinci Resolve
DaVinci Resolve
fSpy
fSpy

Productions

    • Video Game
      Mars Vice
    • Year
      2025
    • Role
      Early Concept and Visdev Artist
    • Company
      Rho Labyrinths
    • Video Game
      Desperados 3
    • Year
      2020
    • Role
      Concept Artist, 3D Artist, Material Artist
    • Company
      Mimimi Games
    • Mobile Game
      Zoo 2: Animal Park
    • Year
      2017
    • Role
      Concept Artist, 3D Artist, 2D Artist, Art Outsourcing
    • Company
      King Art
    • Video Game
      Move or Die
    • Year
      2016
    • Role
      2D Artist
    • Company
      Those Awesome Guys

Experience

  • 2D/3D Concept Artist at King Art GmbH
    Bremen, DE
    May 2018 - May 2025

    I've been working across multiple projects with varying styles and team sizes on Concepts, Characters, Environments, Props, Ui, Marketing Material and Outsourcing. Art Application reviews and Studio Culture Improvement have also been on my list as well as hosting and visitng sponsored events.

  • 2D/3D Concept Artist at Mimimi Games
    Munich, DE
    October 2017 - March 2018

    I was working at Mimimi Productions on my bachelor project during the production of Desperados 3. It includes general game art tasks, such as 2D concepts, 3D modeling, unwrapping and texturing, creating materials in Substance Designer and applying them in Substance Painter as well as overpainting level blockouts for a quicker set dressing.